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"Metatron Core" + 1 or more Machine-type monsters
You can reduce the ATK points of this card to 1500 until the end of your Battle Phase to allow it to attack up to 5 times on this turn.
Orbital Frame Anubis
"Metatron Core" + 2 or more Machine-type monsters
When this card is attacked, you can remove this card from the game and negate the attack. If removed in this manner, this card returns to your field immediately. During your Battle Phase, you can remove this card from the game, then immediately return it to the game to allow it to attack with double its base ATK points on this turn (Your opponent suffers no Battle Damage from this attack).
Vic Viper - L.E.V. Mode
During your Main Phase, once per turn, you may switch one opponent's monster into Defense Mode and lower its DEF by 500 points until the end of the turn. This card cannot attack on the turn you activate this effect. During your Main Phase, once per turn, you may return this face-up card from the field to your hand to Special-Summon 1 "Vic Viper - Flight Mode" from your hand or Deck. Any other effects applying to this card apply to the "Vic Viper - Flight Mode" summoned through this effect.
Vic Viper - Flight Mode
When this card destroys an opponent's monster in battle, you can Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card. When this card is removed from the field, destroy all "Option Tokens" created through this card's effect. When this card or an "Option Token" created through this card's effect are attacked, toss a coin two times. If the result of both tosses is the same, negate the attack. During your Main Phase, once per turn, you may return this face-up card from the field to your hand to Special Summon 1 "Vic Viper - L.E.V. Mode" from your hand or Deck. Any other card effects applying to this card apply to the "Vic Viper - L.E.V. Mode" summoned through this effect.
Orbital Frame Ardjet
"Metatron Core" + 1 or more Machine-type monsters
As long as this card remains face-up on the field, during you and your opponent's Main Phase 1, summon a "Wisp Token" (1-Star/LIGHT/Machine/ATK 500/DEF 500) to your side of the field in face-up Defense Mode. These tokens cannot be tributed for a Tribute-Summon. You may sacrifice any number of "Wisp Tokens" to increase this card's ATK by the number of ATK points of the "Wisp Token", or DEF by the number of DEF points of the "Wisp Token" until the end of the turn.
Orbital Frame Nephtis
"Metatron Core" + 1 or more Machine-type monsters
When this card is successfully Synchro-Summoned, select one monster on your opponent's side of the field. This card must attack the selected monster if able. When this card is destroyed and sent to the Graveyard as a result of battle, if the selected opponent's monster remains on the field, this card is automatically Special Summoned during your next Main Phase. The third time this effect activates, remove this card from the game and take control of one of your opponent's monsters with an ATK less than that of this card. When this card attacks, you may discard a card from your hand. This card cannot be destroyed as a result of battle on this attack. If this attack does not destroy an opponent's monster, this card's ATK and DEF are halved until the end of your next turn.
Orbital Frame Dolores
"Metatron Core" + 1 or more Machine-type monsters
Every time you successfully summon a Machine-type monster, increase your Life Points by 500. As long as this card remains face-up on your side of the field, you may add 1 Machine-type monster from your Deck to your hand instead of drawing a card during your Draw Phase, then shuffle your Deck.
Metatron Core
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing 3 Machine-type monsters on your side of the field. This card cannot switch into Defense Position, cannot be destroyed as a result of battle and cannot be sacrificed except as material for a Synchro-Summon. If there are any other monsters on your side of the field, your opponent cannot declare an attack on this card. If this card is sent to the Graveyard or removed from play by an opponent's card effect, or is used as material for a Synchro-Summon, it automatically returns to your side of the field on your next Draw Phase.
Detached Backup Battle Unit - A.D.A.
The effect of this card activates whenever you have a face-up "Orbital Frame" monster on your side of the field and your opponent summons a monster that has not been previously summoned during this Duel. You may search your Deck for any Spell or Trap card specifying "Orbital Frame" monsters in its text and add that card to your hand, then shuffle your Deck. There can only be 1 "Detached Backup Battle Unit - A.D.A." in a player's Deck.
Zero Shift
This card can only be equipped to "Orbital Frame Jehuty". Once this card is successfully equipped, destroy this card. 3 turns after this card was equipped, permanently apply the following effects to the monster that was equipped with this card:
-Increase the ATK and DEF of this card by 500
-During your Battle Phase, you can remove this card from the game, then immediately return it to the game to allow it to attack with double its base ATK points on this turn (Your opponent suffers no Battle Damage from this attack). This card cannot activate any other effects on the turn in which it activates this effect.
-This card can declare attacks on your opponent's monsters that have been removed from play as if they were on the field in face-up Attack Position (this attack cannot be negated by an Effect Monster's effect)
Burst Shot
Select one "Orbital Frame" monster you control. It cannot attack during your next Battle Phase. On the second Battle Phase after this card's activation, double the ATK of the selected monster until the end of the Battle Phase.
Attack Grab
Select one "Orbital Frame" monster on your side of the field and have it immediately attack one monster on your opponent's side of the field (neither player suffers Battle Damage from this attack). If the selected "Orbital Frame" monster successfully destroys a monster as a result of this attack, you may choose to treat that monster as an Equip-Spell card, and immediately equip it to your selected "Orbital Frame" monster. While equipped with the opponent's monster, your "Orbital Frame" monster cannot attack, but when it is attacked you can choose to switch the target of the attack to the equipped opponent's monster as if it were in Defense Mode. During your Battle Phase, you may attack your opponent with the equpped monster (neither player suffers Battle Damage from this attack) and then immediately destroy it.
Dash Shot
Select one "Orbital Frame" monster on your side of the field. On this turn the selected monster may attack all monsters on your opponent's side of the field. The selected monster must be the first of your monsters to attack on this turn, and must attack all of your opponent's monsters before any other monsters on your side of the field may attack. The selected monster cannot activate any other effects on this turn.
Scattered Battle
When this card is activated, both players must do everything in their power to have 3 or more face-up Attack Position monsters on the field. This can be accomplished through switching monsters on the field into Attack Mode or (secondarily) Special Summoning monsters from their hand in face-up Attack Mode. If it is still not possible for both players to meet the requirements of this card, negate the activation and effect of this card. All face-up monsters on the field must attack on this turn, alternating attacks between you and your opponent during the Battle Phase. When a player declares an attack on this turn, toss a coin two times and apply the following effects based on the result:
-Heads x 2 - Attack normally
-Heads x 1, Tails x 1 - The player must switch his/her attack to a different opponent's monster
-Tails x 2 - The player must switch his/her attack to one of his/her own monsters
Clashing Twin Frames
Activate when there is a face-up "Orbital Frame Anubis" or "Orbital Frame Jehuty" on the field. Both players can and must Special Summon 1 "Orbital Frame Anubis" or "Orbital Frame Jehuty" from their Graveyard or Extra Deck to either side of the field, if possible (the controller of the "Orbital Frame Anubis" or "Orbital Frame Jehuty" already on the field summoning second). Players cannot summon a monster with a card name that is the same as a monster already on the field and cannot summon a monster to a side of the field if "Orbital Frame Anubis" or "Orbital Frame Jehuty" are already on that side of the field through this card's effect. Select 1 "Orbital Frame Anubis" and "Orbital Frame Jehuty" on the field. The selected monsters are switched to Attack Position and must immediately battle. If either of the selected monsters are destroyed as a result of this battle, Special Summon 1 "Metatron Surge Token" (1-Star/LIGHT/Thunder/ATK 0/DEF 0) to the remaining selected monster's side of the field in Defense Position. Neither player can declare attacks on "Metatron Surge Token." "Metatron Surge Token" cannot be removed from the field except as material for a Synchro-Summon.
Dash Blade
"Orbital Frame" monsters in Attack Position cannot be destroyed as a result of battle with monsters of equal ATK points.
Scattered Evasion
Select 1 Machine-type monster on your side of the field. It is removed from play until the end of this turn.
Jetstream Blow
Activate when a face-up "Orbital Frame" monster you control is targeted by the effect of a Spell card. Negate and destroy that card, then draw 2 cards from your Deck.
Program Transfer
Activate when an "Orbital Frame" monster on your side of the field is destroyed as a result of battle. Select one "Orbital Frame" monster on your side of the field. The effect of the "Orbital Frame" monster that was destroyed is added to your selected "Orbital Frame" monster on the field until the end of your opponent's next turn.
Frame of the Apocalypse
Destroy all cards on your side of the field. Remove 1 "Orbital Frame Anubis" in your Graveyard from the game and Special Summon 1 "Orbital Frame Aumaan Anubis" from your Extra Deck or Graveyard. When the monster Special Summoned by this card's effect is destroyed in battle, you lose the Duel.
Frame of the Savior
Destroy all cards on your side of the field. Remove 1 "Orbital Frame Jehuty" in your Graveyard from the game and Special Summon 1 "Orbital Frame Naked Jehuty" from your Extra Deck or Graveyard. When the monster Special Summoned by this card's effect is destroyed in battle, you lose the Duel.
Orbital Frame Aumaan Anubis
"Orbital Frame Anubis" + "Metatron Core" + "Metatron Surge Token"
This card cannot be removed from the field by your opponent's card effects. When this card is attacked, you can remove this card from the game and negate the attack. If removed in this manner, this card returns to your field immediately. If this card would be destroyed by battle, you can choose to destroy 1 Machine-type monster you control instead. During your Battle Phase, once per turn, you can remove this card from the game, then immediately return it to the game to allow it to attack with double its base ATK points on this turn (Your opponent suffers no Battle Damage from this attack) or destroy one of your opponent's Spell or Trap cards. This card cannot activate any other effects on the turn this effect is activated.
Orbital Frame Naked Jehuty
"Orbital Frame Jehuty" + "Metatron Core" + "Metatron Surge Token"
This card cannot be removed from the field by your opponent's card effects. You can reduce the ATK points of this card to 2500 until the end of your Battle Phase to allow it to attack up to 5 times on this turn. This card can declare attacks on your opponent's monsters that have been removed from play as if they were in face-up Attack Position (this attack cannot be negated by an Effect Monster's effect). During your Battle Phase, once per turn, you can remove this card from the game, then immediately return it to the game to allow it to attack with double its base ATK points on this turn (Your opponent suffers no Battle Damage from this attack) or destroy one of your opponent's Spell or Trap cards. This card cannot activate any other effects on the turn this effect is activated.