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 Kojima Says ZOE3 "Pushed to the Back" 
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Joined: Wed Oct 14, 2009 5:08 pm
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Post Re: Kojima Says ZOE3 "Pushed to the Back"
I've officially gotten tired of Metal Gear. Should have left it alone with 4 tying everything up together. Now we've got Rising and God knows what else. I say their too damn scared to to make ZOE 3. Why scared, you ask? Maybe they have nothing to go with.

And IF they don't, they need to come here and look at all the ideas that's popped up. There's obviously plenty for several side stories or continuations.

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Wed Dec 08, 2010 8:53 pm
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Post Re: Kojima Says ZOE3 "Pushed to the Back"
I think Kojima has maaany ideas for a ZOE3... but Kojima Production =/= Activision, they don' t have something like Call of Duty bringing them a shitload of $$ every single year.
So they need to be sure that developing the game will be worth it... and I'm not sure of that :/.


Seriously, I don't have any problem with MGS Rising. I don't know if you know about that, but Rising takes place between the 2 and the 4. Basically, it'll explain how exactly Raiden ended up as a cyborg (we know the facts, but no real details) and how he ended up as dark as he is in Guns of the Patriots. Pretty cool AND relevant if you ask me. As long as they do everything right (gameplay, story, graphics), I won't complain even if it's obviously a way for Kojima Prod. to get some easy money.
PLUS! it'll be on PC =D! MGS 4 with decent aliasing would look absolutly gorgeous. And I'm pretty sure Rising is even better. So I expect the PC version to be mind-blowing (not Crysis-like, but still way better than the crappy looking Black Ops).

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Wed Dec 08, 2010 9:55 pm
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Inhert

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Post Re: Kojima Says ZOE3 "Pushed to the Back"
Hmm..... Maybe after I'm completely done making ZOEOA, I should begin my very own engine for ZOE 3 PC.

I dunno, after playing Armored Core 4 Answer for a week now, I've become obsessed with its gameplay and replay quality.
I think that ZOE has lacked a few important features that would further improve the game, suchas a physics engine. I want to be able to smash into buildings, destroy walls, and flatten the entire landscape.

To be honest, if we make the environment low-poly with the physics engine, it will be less laggy AND have full destructability. That's a technique that Armored Core 4 Answer did, and I love it-obsessed with it.

Furthermore, I think that Armored Core's combat system(ex. quick boost, assault-armor, Primal Armor, etc.)

However, if you imcorporate ZOE's perfect lockon system with these elements, we just might have the perfect game. Since after all, ZOE has infinite flight...

Let's not forget that (INDEED IT'S CONFIRMED), Armored Core 4 was made by fans of ZOE working in Ubisoft.Note the "cockpit" designs and legs on some of them. I see a resemblance.

Besides, ZOE deserves a new control set since it's on a new console. I'd like to use the blade with the right analog stick. imagine the possibility of making your own slashes...

What do you guys think?


Thu Dec 09, 2010 9:15 am
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Spider

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Post Re: Kojima Says ZOE3 "Pushed to the Back"
why dont you use the udk engine ? i have a friend who use it for a game you can do everything with good graphics theres a lot of game whit that
like unreal tournament 3 or 2004 for low comp
( 2004 is the previous game but you can do the same thing )
well you can see for yourself :)


Fri Dec 31, 2010 1:31 pm
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Post Re: Kojima Says ZOE3 "Pushed to the Back"
helldiver450 wrote:
Hmm..... Maybe after I'm completely done making ZOEOA, I should begin my very own engine for ZOE 3 PC.

I dunno, after playing Armored Core 4 Answer for a week now, I've become obsessed with its gameplay and replay quality.
I think that ZOE has lacked a few important features that would further improve the game, suchas a physics engine. I want to be able to smash into buildings, destroy walls, and flatten the entire landscape.

To be honest, if we make the environment low-poly with the physics engine, it will be less laggy AND have full destructability. That's a technique that Armored Core 4 Answer did, and I love it-obsessed with it.

Furthermore, I think that Armored Core's combat system(ex. quick boost, assault-armor, Primal Armor, etc.)

However, if you imcorporate ZOE's perfect lockon system with these elements, we just might have the perfect game. Since after all, ZOE has infinite flight...

Let's not forget that (INDEED IT'S CONFIRMED), Armored Core 4 was made by fans of ZOE working in Ubisoft.Note the "cockpit" designs and legs on some of them. I see a resemblance.

Besides, ZOE deserves a new control set since it's on a new console. I'd like to use the blade with the right analog stick. imagine the possibility of making your own slashes...

What do you guys think?


Ummmm problem is then you can't control the camera........ which leads to issues.

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Mon Jan 17, 2011 2:15 am
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