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sw241819
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Joined: Thu May 06, 2010 12:05 pm Posts: 39
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ZOE2 0 shift vs Teleport
Which one is better? Because the way Anubis and Jehuty teleport/0 shift are both different... And what are thier pros and cons?
-Anubis teleports with slight delay (a bit slow too). -Jehuty moves at sublight speed with no delay (instant).
But jehuty can be hit during 0 shift and Anubis cannot be hit during teleportation.
So what do you people think?
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Sat Mar 26, 2011 7:17 am |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: ZOE2 0 shift vs Teleport
Definitely 0 Shift. Even though we can be hit, action becomes much more fast paced and, anyway, it's extremely hard to be hit unless it's a really powerful frontal attack.
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Sat Mar 26, 2011 9:45 am |
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Gado-
Ardjet
Joined: Sat May 02, 2009 2:02 pm Posts: 961 Location: somewhere in mexico
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Re: ZOE2 0 shift vs Teleport
i say teleport
anubis can teleport in any direction and makes you inmune to anything
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Sat Mar 26, 2011 9:56 am |
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RikoaMarinaris
Leopardo
Joined: Sun Aug 29, 2010 6:54 pm Posts: 305
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Re: ZOE2 0 shift vs Teleport
arent they both the same thing? the only difference is since we play as jehuty its natural that we can lock and shift to the thing we want to destroy
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Sat Mar 26, 2011 10:02 am |
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helldiver450
Inhert
Joined: Mon Nov 16, 2009 8:10 pm Posts: 1147 Location: none
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Re: ZOE2 0 shift vs Teleport
Honestly, Zero Shift is more useful since you can teleport behind your target and blow up a raptor/hurting one by just zero-shifting near it.
But then again, Anubis's temporary omni-immunity.
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Sat Mar 26, 2011 11:04 am |
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Raziel Paragorne
Spider
Joined: Fri Oct 01, 2010 3:33 am Posts: 57
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Re: ZOE2 0 shift vs Teleport
I always thought Anubis was using 0-shift, and Nohman was just so arrogant he telegraphed his attack by flicking his tail first (Anubis's tail...not Nohman's cord thing).
OT: 0-Shift all the way. There's no real explanation for teleporting, at least 0-shifting has a reasonably plausible expla....I can't even finish that sentence. 0-Shift because it's cool,
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Last edited by Raziel Paragorne on Sun Mar 27, 2011 8:05 pm, edited 1 time in total.
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Sun Mar 27, 2011 8:02 pm |
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Raziel Paragorne
Spider
Joined: Fri Oct 01, 2010 3:33 am Posts: 57
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Re: ZOE2 0 shift vs Teleport
EDIT: Double Post, my bad.
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Sun Mar 27, 2011 8:04 pm |
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helldiver450
Inhert
Joined: Mon Nov 16, 2009 8:10 pm Posts: 1147 Location: none
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Re: ZOE2 0 shift vs Teleport
ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia.
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Mon Mar 28, 2011 5:09 am |
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Gado-
Ardjet
Joined: Sat May 02, 2009 2:02 pm Posts: 961 Location: somewhere in mexico
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Re: ZOE2 0 shift vs Teleport
helldiver450 wrote: ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia. i thought that compress space stuff was for the vector cannon
_________________ i'm atheist... i swear to god
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Mon Mar 28, 2011 10:18 am |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: ZOE2 0 shift vs Teleport
Gado- wrote: helldiver450 wrote: ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia. i thought that compress space stuff was for the vector cannon Nah, compressing space is a capability unique to Metatron, so virtually anything that uses that ore can be used for compressing space (vector traps). Example: Urenbeck Catapult.
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Mon Mar 28, 2011 10:46 am |
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