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helldiver450
Inhert
Joined: Mon Nov 16, 2009 8:10 pm Posts: 1147 Location: none
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ZOEOA development paused
Well, sorry for the temporary bad news but.... I can't decide which animation script to use for Marduk until all of the mech models are complete.
Marduk: 82%
Apophis: 75%
Idolo: 65% (estimate)
Anubis:0.0% (may not exist)
If I use a script too early, then i wouldn't be able to optimize it for the models since I don't know all of their specs,sizes, movement formats.
I have one good meelee script for Idolo, but it doesn't have the homing lasers in it, and it will take some time to implement it. Sorry for the temporary delay guys.I hope nobody feels let down. After all, you already have the early BETA VERSION with most of the mechs already included.
Sadly, I STILL haven't heard many good reviews on this, and no one even bothered to spread word about it. So many ZOE fans are missing out on the action -.-
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Fri Jan 21, 2011 9:11 am |
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Mac[A]
Seeker
Joined: Sat Nov 06, 2010 9:15 pm Posts: 96 Location: France. Omelette au fromage, I know ^^.
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Re: ZOEOA development paused
I'm still alive!
(Just so you know)
But school means no more internet overuse, that's why you don't see me often.
See ya!
_________________
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Thu Jan 27, 2011 11:29 am |
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