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 ZOEOA closed-beta gameplay(with Jehuty!) 
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post ZOEOA closed-beta gameplay(with Jehuty!)
http://www.youtube.com/watch?v=Kst7Nu2TI58

Jehuty is in it! GO WATCH IT!


Wed Nov 24, 2010 9:44 pm
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Ardjet

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Ardjet

Joined: Sat May 02, 2009 2:02 pm
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Location: somewhere in mexico
Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
so it fights with her fist
well thats okay, at least the animation is good

but i was hoping to see more moves, any dash attacks burst attacks
or subweapons.
most of the video it was of jehuty getting its ass kicked and the only
thing i saw was his melee action and some random shooting.

i still want to try it out though, where is the dowload link

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Wed Nov 24, 2010 11:24 pm
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Inhert

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Inhert

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Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
Gado- wrote:
so it fights with her fist
well thats okay, at least the animation is good

but i was hoping to see more moves, any dash attacks burst attacks
or subweapons.
most of the video it was of jehuty getting its ass kicked and the only
thing i saw was his melee action and some random shooting.

i still want to try it out though, where is the dowload link



Actually, Jehuty uses the blade too. It just retracts insanely quickly. The reason being is because I want its melee to be as cool as possible:
the kicks look awesome.

BTW, the "random shooting" is the integrated Phalanx subweapon in the arms. Then it has the Wisp subweapon that releases gun pods that can fire at the enemy for you while attacking.

Then it also has the dash attack(not shown in video).
The burst attack is mainly a short-while lasting charge that amplifies the attacks(i.e. the pink glow in the chest).

Sadly, most of the traditional Jehuty attacks are unique and are impossible to replicate with the tools available to us. The burst attack ball ended up crashing the computer due to some unknown self-generating error.

Then when we tried the homing lasers, they just couldn't move around like the traditional homing laser.Instead, they come out like as if fired from two wings.

Sadly, this is all we've got for now.

P.S. sorry for scratching up Jehuty so badly.... My friend is incredibly good at this game, and I only beat him through luck.


Wed Nov 24, 2010 11:58 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
hmm... not as much hype about jehuty as I expected. Damn I must've let some people down.


Thu Nov 25, 2010 8:59 am
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NARITA

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Joined: Sat Mar 20, 2010 11:40 pm
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Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
Its good, trust me.

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Thu Nov 25, 2010 2:32 pm
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Seeker

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Joined: Sat Nov 06, 2010 9:15 pm
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Location: France. Omelette au fromage, I know ^^.
Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
EFFin' badass!

sure you can't replicate Jehuty's actual moves, but it's not a big deal, what's important is the OF's design and the animations which are both great.

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Thu Nov 25, 2010 5:25 pm
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Ardjet

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Ardjet

Joined: Sat May 02, 2009 2:02 pm
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Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
i did think the fighting animation looked good

and i still require DOWNLOAD LINK

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Fri Nov 26, 2010 12:30 am
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
Gado- wrote:
i did think the fighting animation looked good

and i still require DOWNLOAD LINK


Don't worry. I'm uploading the FULL GAME with its version patch and everything included by December 15th!

It HAS TO MAKE IT BY Dec. 15 whether it's complete or not. So I have to work doubletime to meet demands. We still have 7 mech slots to fill, and we're thinking of just making some raptors and LEV's for the sake of variation(and that orbital frames are too hard to make in large numbers).

Besides, we're a bit enthusiastic about LEV's in the game since it will attract Gundam fans and will give players a chance to make their own armies with their friends. Raptors VS. LEV's.

Raptors will have an edge of speed, agility, and melee.

LEV's will have the edge of armor, an assortment of spammy weapons, and auto aiming accuracy.


However, with orbital frames... it is much different. Each one will have its own weakness(which will not be revealed for the sake of preventing cheating).

Of course, there will be LEV's that have been fused with experimental Orbital Frame technology, thus granting them super-abilities.

For example, the Black Altrace is a nearly seamless fusion of LEV and Orbital frame, becoming a perfect super-soldier mech.

Trust me, you guys will scream once this game is released. I'll also be releasing it on blank CD's if you guys want the physical media. It'll be free, but you'll have to pay for the shipping...


Fri Nov 26, 2010 6:59 am
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
Well anyway... I'm glad to see some more feedback on this site. This helps alot.

With any luck, we'll release this game by December 15th if not sooner.


Sat Nov 27, 2010 3:06 pm
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Seeker

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Joined: Sat Nov 06, 2010 9:15 pm
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Location: France. Omelette au fromage, I know ^^.
Post Re: ZOEOA closed-beta gameplay(with Jehuty!)
14th december: my birthday ^^.

That would be a pretty nice present :p.

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Sun Nov 28, 2010 4:28 pm
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