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irrZOE first boss concept
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VicViper_Leo
Leopardo
Joined: Sat Jan 02, 2010 10:34 am Posts: 408 Location: Someday Japan
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Re: irrZOE first boss concept
Even though you said it wasn't what you said you were going for, I still think it resembles Ray. I think that's a good thing, though. Ha ha.
In any case, it may be cool if attempt to make a model that's based off of Ray and other Metal Gears to fight in your game. Maybe it's my inner Metal Gear fan, but I'd love to see the mechs from Metal Gear and ZOE together in the same game! There are a lot of animes with cool mechs, too.
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Fri Jul 20, 2012 11:02 pm |
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Bandage131
Leopardo
Joined: Sun Sep 11, 2011 8:12 am Posts: 383 Location: Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
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Re: irrZOE first boss concept
Anybody ever wonder if ZOE is just the future of Metal Gear?
_________________ "Well, just look at all the fucks I give!" - Abridged Yusei Fudo, Yu-Gi-Oh! Bonds Beyond Time, Abridged.
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Sat Jul 21, 2012 5:52 am |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE first boss concept
CaveShinobi wrote: Today I spend the whole afternoon sleeping. Tomorrow, I'll see if I can find some time and draw a sort of draconic Raptor. I already have ideas in my head.
I'm happy you want to contribute. CaveShinobi wrote: And, just saying, I sincerely think that a bulky dragon would maybe look a bit off. After all, we're talking about ZoE, here. All the big and bulky OFs are slow and lack in agility. Nebula and Tyrant both look like spaceships. Zakat is a sort of fragmented sphere. Tempest is the one that looks the most like a normal OF, but it's still damn slow, something which wouldn't be all that desirable for a dragon. I was thinking that it should have lazer-beam and dual sword attacks, like spin attack and dash attack. But maybe it feels off. VicViper_Leo wrote: In any case, it may be cool if attempt to make a model that's based off of Ray and other Metal Gears to fight in your game. Maybe it's my inner Metal Gear fan, but I'd love to see the mechs from Metal Gear and ZOE together in the same game! There are a lot of animes with cool mechs, too. Then it will be a flying version of metal gear. But Ray is very high poly. So I dont know if helldiver450 have time to make one. Bandage131 wrote: Anybody ever wonder if ZOE is just the future of Metal Gear? Interesting idea. We might make OFs that are mixes of ZOE and Metal Gear.
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Sat Jul 21, 2012 7:02 am |
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VicViper_Leo
Leopardo
Joined: Sat Jan 02, 2010 10:34 am Posts: 408 Location: Someday Japan
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Re: irrZOE first boss concept
Bandage131 wrote: Anybody ever wonder if ZOE is just the future of Metal Gear? Ha ha, don't forget to throw Snatcher in there, too. http://www.youtube.com/watch?v=NDGP9bc8ImoBy the way, in all the time I've been here, I've never figured out how to embed a YouTube video. Is there a way?
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Sat Jul 21, 2012 10:27 am |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE first boss concept
VicViper_Leo wrote: There are a lot of animes with cool mechs, too. Do you have any pic of any flying mech you want to see in irrZOE as a boss or enemy? All cool suggestions are welcome
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Sat Jul 21, 2012 7:13 pm |
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helldiver450
Inhert
Joined: Mon Nov 16, 2009 8:10 pm Posts: 1147 Location: none
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Re: irrZOE first boss concept
32nd model so far..., I'm not satisfied. Retrying.
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Sat Jul 21, 2012 7:16 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE first boss concept
helldiver450 wrote: 32nd model so far..., I'm not satisfied. Retrying. It doesen't have to be perfect, it's just the first boss. Just something that sets the bar of what to expect of the game. I can give you one more week. So we aim for 2 weeks per boss. Don't overdo it. Take some time off for inspiration.
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Sat Jul 21, 2012 7:25 pm |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: irrZOE first boss concept
Here's my very first (and rough) concept. What do you guys think? A dragon-like raptor, with moving jaws and four wings. Also, I spent a crapload of time refining the lines of the head. I still wonder why the heck I did that.
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Tue Jul 24, 2012 9:03 am |
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Bandage131
Leopardo
Joined: Sun Sep 11, 2011 8:12 am Posts: 383 Location: Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
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Re: irrZOE first boss concept
VicViper_Leo wrote: Bandage131 wrote: Anybody ever wonder if ZOE is just the future of Metal Gear? Ha ha, don't forget to throw Snatcher in there, too. http://www.youtube.com/watch?v=NDGP9bc8ImoBy the way, in all the time I've been here, I've never figured out how to embed a YouTube video. Is there a way? http://www.youtube.com/watch?v=xfXxM0XH ... plpp_videoGo directly to 6:14. CaveShinobi wrote: Here's my very first (and rough) concept. What do you guys think? What do I think? WHAT DO I THINK?!I think it's motherfucking badass.
_________________ "Well, just look at all the fucks I give!" - Abridged Yusei Fudo, Yu-Gi-Oh! Bonds Beyond Time, Abridged.
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Thu Jul 26, 2012 7:46 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE first boss concept
CaveShinobi wrote: Here's my very first (and rough) concept. What do you guys think? A dragon-like raptor, with moving jaws and four wings. Also, I spent a crapload of time refining the lines of the head. I still wonder why the heck I did that. It is very long, so I guess it should move like a snake or fish. That is hard to do with bones-animation. I could do it,if helldiver likes it and creates the mesh. But try to make the rest bipeds, as they are easier to animate.
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Mon Jul 30, 2012 11:06 am |
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