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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE fan game
CaveShinobi wrote: ...Good point. Completely forgot about that. Isn't there any AoE weapon in ZoE? Floating Mine? That one wasn't all that iconic, though.
This thread reminds me, I really should see if I can get into 3D modelling. You mean like a nuke? We can make a new one! If you want to test 3D modelling try Blender (free), DeleD CE (free), MilkShape 3D(sheep), Cinema 4D prime (~$500) or Maya(expensive) I use Cinema 4D Prime, and It works.
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Mon Jul 16, 2012 10:06 pm |
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helldiver450
Inhert
Joined: Mon Nov 16, 2009 8:10 pm Posts: 1147 Location: none
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Re: irrZOE fan game
I can't keyframe 3D well at all. However, i can storyboard it/plan it if possible.
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Mon Jul 16, 2012 10:20 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE fan game
helldiver450 wrote: I can't keyframe 3D well at all. However, i can storyboard it/plan it if possible. That was what i was expecting, you draw storyboards, design, and make 3D models. I rig and animate them & write the code.
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Mon Jul 16, 2012 10:23 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE fan game
@ CaveShinobi, I'm thinking about changing how subweapons work; I think that there won't be any selected weapon, but: * A = Halberd * S = Phalanx * D = Nuke/Shockwave * F = Mummy So the HUD will say what subweapons that are available and what button to press. Is that OK?
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Tue Jul 17, 2012 11:13 am |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: irrZOE fan game
michael_3dx wrote: @ CaveShinobi, I'm thinking about changing how subweapons work; I think that there won't be any selected weapon, but: * A = Halberd * S = Phalanx * D = Nuke/Shockwave * F = Mummy So the HUD will say what subweapons that are available and what button to press. Is that OK? Showing which button to press? It'd get a bit too cluttered. In fact, I'm afraid it would look too cluttered by just showing the four objects (by objects I mean the blue rectangles with icon and text in them) on screen at the same time. I'll see what I can do, though.
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Tue Jul 17, 2012 3:24 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE fan game
CaveShinobi wrote: michael_3dx wrote: @ CaveShinobi, I'm thinking about changing how subweapons work; I think that there won't be any selected weapon, but: * A = Halberd * S = Phalanx * D = Nuke/Shockwave * F = Mummy So the HUD will say what subweapons that are available and what button to press. Is that OK? Showing which button to press? It'd get a bit too cluttered. In fact, I'm afraid it would look too cluttered by just showing the four objects (by objects I mean the blue rectangles with icon and text in them) on screen at the same time. I'll see what I can do, though. Thanks! Are you working on the title/credits screen yet? (The one I did looks so lame)
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Tue Jul 17, 2012 3:31 pm |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: irrZOE fan game
Like I said, I finally got around to get Deus Ex installed, so it could take a while... Fortunately, I finally got to the last area and watched one of the three endings. Quite underwhelming, if I may say. I was expecting more.
Do not worry, though. I'll get working on it either later tonight or tomorrow. Same with the HUD.
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Tue Jul 17, 2012 3:46 pm |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: irrZOE fan game
DOUBLE POST!!! Here's what I've done so far. Started about an hour ago and had a couple of issues in getting the gradient just right. Also had to trace over the logo to get a nice, clean version of it and add the IRR. I think I'll add the rest of the credits only after most of the game is done, though. I mean, what if someone else joins in? More editing. I'd rather insert the names only when I'm sure more editing won't be needed. Just so I can size everything correctly. I'm a bit of a maniac with this stuff. Everything must be perfectly organized. EDIT: Now that I think about it... this background could be used for the main menu as well. Or do you have other plans for that one?
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Wed Jul 18, 2012 12:37 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE fan game
Thanks! It looks very nice. I'll use it as a generic background. Now, lets see when helldiver450 makes the spfx-texture and design some bosses.
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Wed Jul 18, 2012 12:59 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: irrZOE fan game
I was playing Ninja Gaiden 3 today and met a cool boss: http://www.youtube.com/watch?v=f1CvacG0HJw @ ~9:00 Helldiver450, do you think we should have a flying dragon-like boss, or is it to hard to do?
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Wed Jul 18, 2012 3:18 pm |
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