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 irrZOE fan game 
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: irrZOE fan game
michael_3dx wrote:
helldiver450 wrote:
current sub-project:

ZOE-HD INTRO-STYLED OPENING SEQUENCE FOR FREEWARE MECHA GAME, SILVER KNIGHTS.
http://s2.excoboard.com/Silver_Knights_ ... 13/2353749

Check thread for details.

Current lineup of simultaneous projects on my tasklist:

*BlueSkiesForever
*IrrZOE
*ZOEOA
*Silver Knights Openning Animation
*Pony promotion for ZOE fandom

You are busy, with many projects! Where do you find all time? :shock:


I don't...

I temporarily shut down other projects in lower priority and focus on up to 2-3 projects simultaneously at a slow pace.

Currently shut down projects:

*Combat Rooster Samurai: Battlecock
*Itano Circus missile chase sample animation
*ZOE 2D side scroller mecha fighting game


Sat Jul 14, 2012 6:57 pm
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: irrZOE fan game
How long do you think it will take to make the bosses, if you are that busy?

Maybe 3 bosses before ZOEHD comes out?


Sun Jul 15, 2012 2:09 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: irrZOE fan game
michael_3dx wrote:
How long do you think it will take to make the bosses, if you are that busy?

Maybe 3 bosses before ZOEHD comes out?


If you can do the animations for the bosses, I can get you over 16 bosses before ZOEHD


Mon Jul 16, 2012 8:54 am
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: irrZOE fan game
helldiver450 wrote:
michael_3dx wrote:
How long do you think it will take to make the bosses, if you are that busy?

Maybe 3 bosses before ZOEHD comes out?


If you can do the animations for the bosses, I can get you over 16 bosses before ZOEHD

Cool!

That will be like 1 per week.

Maybe we should aim for 2 weeks per boss, and make them really fun?

But do you really have ideas for that many different ones?


Mon Jul 16, 2012 10:53 am
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: irrZOE fan game
Bosses just have to have a repetitive pattern. i'm sure I can figure something out.


Mon Jul 16, 2012 3:41 pm
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
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Post Re: irrZOE fan game
What subweapons will we need?

Is it enough with phalanx and halberd?


Mon Jul 16, 2012 3:58 pm
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Zakat

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Zakat

Joined: Mon Jan 24, 2011 7:46 am
Posts: 496
Location: Portugal
Post Re: irrZOE fan game
Phalanx and Halberd are likely to be the most used ones. However, it'd be neat if we could include Mummy and Comet.
Phalanx for wide range, low damage;
Halberd for narrow range, high damage;
Comet for AoE, high damage;
Mummy for recovering HP or as a shield.

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PAK CHOOIE UNF


Mon Jul 16, 2012 8:05 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: irrZOE fan game
If you can make GIF's/rapidly self-replacing sprites, I can definitely animate some anime-styled explosions and visuals for you.

It's all on you manYOU HAVE MY FULL SUPPORT!

GO for it buddy! It's all on you!
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Mon Jul 16, 2012 8:50 pm
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: irrZOE fan game
CaveShinobi wrote:
Phalanx and Halberd are likely to be the most used ones. However, it'd be neat if we could include Mummy and Comet.
Phalanx for wide range, low damage;
Halberd for narrow range, high damage;
Comet for AoE, high damage;
Mummy for recovering HP or as a shield.

Sounds like a complete list.

AoE = Area of Effect? Isn't Comet the homing one?

Helldiver450, now I need a 3D model for Mummy shield!

helldiver450 wrote:
If you can make GIF's/rapidly self-replacing sprites, I can definitely animate some anime-styled explosions and visuals for you.

GIF's aren't supported, but if you make them as separate images, then I can change images and animate them. I intend to put all SPFX images in a large 512x512 texture, to not need to change texture between draw-batches. So make a row a series of images (like 16 32x32 images in a row, or 8 64x64).


Mon Jul 16, 2012 9:26 pm
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Zakat

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Zakat

Joined: Mon Jan 24, 2011 7:46 am
Posts: 496
Location: Portugal
Post Re: irrZOE fan game
michael_3dx wrote:
CaveShinobi wrote:
Phalanx and Halberd are likely to be the most used ones. However, it'd be neat if we could include Mummy and Comet.
Phalanx for wide range, low damage;
Halberd for narrow range, high damage;
Comet for AoE, high damage;
Mummy for recovering HP or as a shield.

Sounds like a complete list.

AoE = Area of Effect? Isn't Comet the homing one?

Helldiver450, now I need a 3D model for Mummy shield!


...Good point. Completely forgot about that. Isn't there any AoE weapon in ZoE? Floating Mine? That one wasn't all that iconic, though.

This thread reminds me, I really should see if I can get into 3D modelling.

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Mon Jul 16, 2012 9:57 pm
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