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 Customizing an Orbital Frame 
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NARITA

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NARITA

Joined: Mon Jun 08, 2009 9:34 pm
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Post Re: Customizing an Orbital Frame
I AM VERY AWARE OF THAT AFTER I FIRST PLAYED THE GAME!!!

what was Konami thinking...?


Sat Aug 01, 2009 11:08 pm
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Ardjet

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Ardjet

Joined: Sat May 02, 2009 2:02 pm
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Post Re: Customizing an Orbital Frame
i guess that desing is better, i mean normal mechas have the pilot on the core
or the head(?) witch leaves either a bit empty and with a shot or a punch BOOM it can leave you wide open SO the guise at Image didn't want their mechs to have some empty place in their mechs so they made the cockpit... a hanging cock ... though they look a bit moar fragile than normol mechs
but they are (OFs) quite fast, and the LEVs have huge ass armor

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Sat Aug 01, 2009 11:53 pm
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Clod

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Post Re: Customizing an Orbital Frame
I think it makes sense *shrug*

The mecha norm is generally in the chest, with the head full of sensory equipment, But the mechs in ZOE have their cores in the chest.
So yeah.

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Sun Aug 02, 2009 10:11 am
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Zakat

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Joined: Sat Apr 04, 2009 5:07 am
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Post Re: Customizing an Orbital Frame
Y'know, When I used to play ZOE back in the day... I always thought that the piloting was going on in the head... Because the first time I played ZOE1 was at my uncles house, And i didn't give a crap to the story :lol:

But that was back then...

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Wed Aug 05, 2009 11:52 am
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Ardjet

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Ardjet

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Post Re: Customizing an Orbital Frame
i don't rly care of story ass long as the gameplay is awesome and fun

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Thu Aug 06, 2009 9:07 am
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Zakat

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Post Re: Customizing an Orbital Frame
Gado- wrote:
i don't rly care of story ass long as the gameplay is awesome and fun


Exactly, That's what i told my brother when i was playing Prototype.

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Fri Aug 07, 2009 3:13 am
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NARITA

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NARITA

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Post Re: Customizing an Orbital Frame
Same goes here. Prototype is quite fun & you don't really care about others.

well, I guess that Konami wants a more different approach on mecha. that's why the design looks weird & never seen before. IMO though.
this surely amazes me when I played it for the 1st time.


Fri Aug 28, 2009 7:56 pm
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Ardjet

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Post Re: Customizing an Orbital Frame
well its not the first mecha they've done, im sure there was this mecha gaem they maid on the SNES (sidescroller) if im not mistaken
witch was pretty awesome, makes me wonder why it didn't become popluar too D=

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Fri Aug 28, 2009 10:32 pm
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Zakat

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Post Re: Customizing an Orbital Frame
ShadowRunner wrote:
Same goes here. Prototype is quite fun & you don't really care about others.


To be honest I enjoyed it more than InFamous, Which i got bored of and never really get to finish.

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Thu Sep 03, 2009 8:06 pm
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NARITA

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NARITA

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Post Re: Customizing an Orbital Frame
Well, when I first watched Tengen Toppa Gurren Lagann, I was surprised that the mecha looks more organic than mechanical. it's one of the unique mecha i've ever seen before, but still looks cool. one thing that amazes me that it's the biggest mecha i've ever seen. I mean it's really f@#%!*g massive that it throws galaxies, but it already defies one law of physics: it's even faster than the light speed.

=Jehuty= wrote:
To be honest I enjoyed it more than InFamous, Which i got bored of and never really get to finish.


I haven't finished it yet. I just got to the part after Alex saved Dana & works with the mysterious guy on the phone, which turns out to be Cross (I read on wiki.>_>).


Fri Sep 04, 2009 6:23 am
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