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Niemand
Manta
Joined: Thu Jan 03, 2008 12:30 am Posts: 18
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Olde subweapons
Its been a long time since I've played the first game. Can someone tell me how the subweapons differed from 2nd Runner?
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Thu Mar 06, 2008 4:21 am |
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ADA
Metatron
Joined: Tue Jan 01, 2008 8:44 pm Posts: 220 Location: Orbital Frame Jehuty
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Re: Olde subweapons
GEYSER sucked. PHALANX sucked. HALBERD was okay. MUMMY was better in ZOE1 than it is in ZOE2, in my opinion.
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Sat Mar 08, 2008 8:00 pm |
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Fox
Clod
Joined: Sat Jun 07, 2008 9:03 pm Posts: 262 Location: UK
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Re: Olde subweapons
ADA wrote: GEYSER sucked. PHALANX sucked. HALBERD was okay. MUMMY was better in ZOE1 than it is in ZOE2, in my opinion. QFT Alot of the subs in ZOE1 were pretty lame, SNIPER only really had one use, and MUMMY was definitely better in 1. Though I think PHALANX still sucks in 2, No matter how hard you press the button :P
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Sat Jun 07, 2008 10:44 pm |
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Qwerty
Cyclops
Joined: Thu Jun 26, 2008 6:47 pm Posts: 180 Location: United States
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Re: Olde subweapons
I didn't use many of the subweapons in ZOE or ZOE2, but I sort of missed the sniper subweapon in ZOE2.
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Fri Jun 27, 2008 6:21 pm |
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DingoEgret
Raptor
Joined: Sun Feb 15, 2009 6:38 am Posts: 103
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Re: Olde subweapons
They will probly bring it back and add a whole butt load more in the next Zoe if there is one *prays*
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Sun Feb 15, 2009 6:46 am |
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VicViper_Leo
Leopardo
Joined: Sat Jan 02, 2010 10:34 am Posts: 408 Location: Someday Japan
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Re: Olde subweapons
Qwerty wrote: I didn't use many of the subweapons in ZOE or ZOE2, but I sort of missed the sniper subweapon in ZOE2. I found them useless in ZOE1(besides the parts where you must use them to advance) but I thought they were extremely useful in ZOE2
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Last edited by VicViper_Leo on Mon Jan 20, 2014 10:19 pm, edited 1 time in total.
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Tue Feb 09, 2010 9:12 pm |
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Dingo
NARITA
Joined: Sat Mar 20, 2010 11:40 pm Posts: 232 Location: Washington
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Re: Olde subweapons
Okay here's the list Decoy, Comet, Phlaniex, Halberd, Bounder, Sniper, Geyser, Gauntlet, I feel like I am missing one.
As for the sniper, I found three good uses for it. A, the mission in city 1, B, shooting porters from a distance, and C, staying in a corner, shooting into the target box of an enemy, and they come to you without any back up coming.
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You get one shot, one shot to do what you want. The only time to not take the shot for what you want is when your ethics and morals say no to it. - Myself
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Sun Apr 11, 2010 1:17 pm |
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Gado-
Ardjet
Joined: Sat May 02, 2009 2:02 pm Posts: 961 Location: somewhere in mexico
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Re: Olde subweapons
Dingo wrote: staying in a corner, shooting into the target box of an enemy, and they come to you without any back up coming. SSSHHHHH don't reveal that to them !!!
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Sun Apr 11, 2010 5:17 pm |
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Gray Fox
Zakat
Joined: Sat Apr 04, 2009 5:07 am Posts: 596 Location: Leeds, UK
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Re: Olde subweapons
Ehh, Old sub weapons suck. And I'm glad Kojima made them better in ZOE2.
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Previously known as =Jehuty= Done Requests: Request #1 Request #2
Highly inactive, But still visit from time to time.
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Mon Apr 26, 2010 2:34 pm |
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ShadowRunner
NARITA
Joined: Mon Jun 08, 2009 9:34 pm Posts: 241 Location: Within the shadows
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Re: Olde subweapons
Dingo wrote: As for the sniper, I found three good uses for it. A, the mission in city 1, B, shooting porters from a distance, and C, staying in a corner, shooting into the target box of an enemy, and they come to you without any back up coming. I remembered doing option C because i'm confused with option A. I just shoot them from a distance & they started coming towards me.
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Tue Apr 27, 2010 5:23 am |
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