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 ZOEOA slight change 
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post ZOEOA slight change
Well, Idolo can't be added to the game. I will not explain why or what details involve the problem, there is no need to ask anybody about it.

A big unforseen mistake came back to haunt me and now I'm paying the price for it.
Of course, apologies can't fix anything and the mistake is done.

Sadly, Jehuty will be the only ZOE mech that comes into the game without any design changes.

Marduk's animation-rig is almost done. We're at the knee joint and we're calibrating the attack positions(also reducing the polys without ruining the design).

That's all for now. Not much of a "happily anticipated" update.


Sun Jan 23, 2011 1:27 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post Re: ZOEOA slight change
And of course, all of this happened because of my mistake of not asking for permission to do so.

Anyone that may feel mad at me, you can copy and paste this and post it as your message:

SLAP


Sun Jan 23, 2011 5:25 pm
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Ardjet

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Ardjet

Joined: Sat May 02, 2009 2:02 pm
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Post Re: ZOEOA slight change
tl;dr

jehuty will be the only ZOE related mech in ZOEA ...

feels bad man...

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Sun Jan 23, 2011 11:51 pm
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Inhert

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Inhert

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Post Re: ZOEOA slight change
Gado- wrote:
tl;dr

jehuty will be the only ZOE related mech in ZOEA ...

feels bad man...


Well, Marduk is still going to be in ZOEOA:Full. And so is Apophis.


Mon Jan 24, 2011 1:30 am
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Post Re: ZOEOA slight change
im getting a little bit interested on ZOEA

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Mon Jan 24, 2011 9:04 am
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Spider

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Joined: Tue Dec 07, 2010 10:49 pm
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Post Re: ZOEOA slight change
Glad to hear you're making progress with Marduk. How far have you knocked down his poly count?

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Mon Jan 24, 2011 3:58 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post Re: ZOEOA slight change
Marduk wrote:
Glad to hear you're making progress with Marduk. How far have you knocked down his poly count?

Almost by half. The problem is that you have WAAAYYY too many internal poly's.
I'm trying to reduce it without losing its precious detail.


Mon Jan 24, 2011 7:00 pm
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