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DanteMad
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Joined: Mon Oct 22, 2012 6:51 pm Posts: 32
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GE:VR sword combat
Here is a video showing basic sword combat in Ghost Enders VR http://www.youtube.com/watch?v=Q13_bVNgUucLet me know if you miss any sword attack, (that i can add to the game) Ghost Enders VR is a fan made action game that is supposed to combine the best of ZOE and DMC. Feel free to post ideas for the game!
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Sun Nov 11, 2012 11:57 am |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: GE:VR sword combat
DanteMad wrote: Feel free to post ideas for the game! So stab, tripple slash combo and spin slash are in the game. Try working on DMC combos if you can.
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Sun Nov 11, 2012 12:46 pm |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: GE:VR sword combat
I second Michael's suggestion on working on DMC combos. The stab could be "fused" with Stinger, for starters, as in, Jehuty (or whatever frame you're going to use - I'm not on par as to which one it is), instead of simply stabbing, would be pushed forward, like Dante. And you could make it possible to deliver a flurry of stabs, if the sword button was pressed again.
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Sun Nov 11, 2012 2:32 pm |
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DanteMad
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Joined: Mon Oct 22, 2012 6:51 pm Posts: 32
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Re: GE:VR sword combat
CaveShinobi wrote: I second Michael's suggestion on working on DMC combos. The stab could be "fused" with Stinger, for starters, as in, Jehuty (or whatever frame you're going to use - I'm not on par as to which one it is), instead of simply stabbing, would be pushed forward, like Dante. And you could make it possible to deliver a flurry of stabs, if the sword button was pressed again. stinger/dash-stab is in (look at the end of the video) i'll add million-stab now, thanks for the idea!
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Sun Nov 11, 2012 2:59 pm |
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helldiver450
Inhert
Joined: Mon Nov 16, 2009 8:10 pm Posts: 1147 Location: none
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Re: GE:VR sword combat
Come on guys! If you need models, I'll help. Sadly, I can only provide them in Direct X format.
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Sun Nov 11, 2012 3:32 pm |
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DanteMad
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Joined: Mon Oct 22, 2012 6:51 pm Posts: 32
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Re: GE:VR sword combat
helldiver450 wrote: Come on guys! If you need models, I'll help. Sadly, I can only provide them in Direct X format. Can you animate them now? Try a different animation package, like blender or milkshape?
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Sun Nov 11, 2012 3:58 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: GE:VR sword combat
DanteMad wrote: helldiver450 wrote: Come on guys! If you need models, I'll help. Sadly, I can only provide them in Direct X format. Can you animate them now? Try a different animation package, like blender or milkshape? I can animate them with Cinema 4D Prime. (if you need help)
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Sun Nov 11, 2012 4:33 pm |
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DanteMad
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Joined: Mon Oct 22, 2012 6:51 pm Posts: 32
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Re: GE:VR sword combat
michael_3dx wrote: I can animate them with Cinema 4D Prime. (if you need help) What engine can be used for ZOEOA-models?
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Sun Nov 11, 2012 4:53 pm |
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michael_3dx
Cyclops
Joined: Sat Mar 31, 2012 9:31 am Posts: 167 Location: Sweden
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Re: GE:VR sword combat
DanteMad wrote: michael_3dx wrote: I can animate them with Cinema 4D Prime. (if you need help) What engine can be used for ZOEOA-models? Ogre or leadwerks maybe?
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Sun Nov 11, 2012 5:15 pm |
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CaveShinobi
Zakat
Joined: Mon Jan 24, 2011 7:46 am Posts: 496 Location: Portugal
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Re: GE:VR sword combat
DanteMad wrote: stinger/dash-stab is in (look at the end of the video) Indeed, it is didn't notice that one.
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Sun Nov 11, 2012 8:28 pm |
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