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 ZOEOA HELP! 
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post ZOEOA HELP!
guys.... I have a question.....



Should I add giant bosses to ZOEOA? Like.... something similar to Tempest or Zakat?

(also, I am adding bonus pilots including pony characters)


Mon Sep 26, 2011 9:42 pm
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Leopardo

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Post Re: ZOEOA HELP!
Yes, yes, yes a thousand times YES!!!!!! You CANNOT have ZOE without giant bosses. It is an absolute fucking fact that GIANT BOSSES MUST BE IN ZOE!!!!!!!!!!

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Tue Sep 27, 2011 6:00 am
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Zakat

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Zakat

Joined: Mon Jan 24, 2011 7:46 am
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Post Re: ZOEOA HELP!
If you do manage to do that, it'd be fucking awesome.

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PAK CHOOIE UNF


Tue Sep 27, 2011 8:33 am
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post Re: ZOEOA HELP!
well all we need to do is just stick on a giant model, and overpower the living clusterfuck out of it.

Although, since the model will be huge, we might have to use less polygons.

Let's never forget the high-poly laggyness of Orbital Frame Kidel.


Tue Sep 27, 2011 8:48 pm
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Leopardo

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Post Re: ZOEOA HELP!
So, are you just adding the Big Four from the games, or are new ones also being considered?

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Wed Sep 28, 2011 7:22 pm
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Post Re: ZOEOA HELP!
I believe you should, they have an awesome feel to ZOE, and would only improve your game. Hell you could make them multiplayer boss battles and have multiple players fighting them.

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Wed Sep 28, 2011 7:42 pm
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Leopardo

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Post Re: ZOEOA HELP!
That'd be cool. Have a dozen Type-C Frames going up against one (or maybe two?) Zakat. Maybe even make Zakat as powerful as it's supposed to be ("Witness the power of Zakat that scorched Mars!" and all that crap).

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Thu Sep 29, 2011 5:18 am
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