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 ZOEOA BETA 2 UPLOADED! GET IT NOW! 
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post ZOEOA BETA 2 UPLOADED! GET IT NOW!
DOWNLOAD LINK:

http://www.megaupload.com/?d=TW4K69O2

NO SCREENSHOTS WILL BE REVEALED THIS TIME!
*ehem*
However, here's your motivation:
*Jehuty no longer walks. It grinds on the floor just like in the game.
*It is now actually 4-times faster than the original ZOE games, and the motion blur gives you that TRUE super-sonic sense of speed.
*it is now equipped with homing lasers
*retractable blade identical to the
*gauntlet subweapon
*NEW ADVANCED BLADE CONTROLS FOR JEHUTY-
- dash attacks
- evade attack
- dash blade at the same speed of the homing lasers for maximum damage

I want you to see this for yourself...

Sorry to keep you waiting. The library internet BY FAR much faster than my home internet and is stable.
GO ahead and give the second beta a shot.

It has a few new mechs suchas SuperFrame Marduk and Nekomata, and a few other mechs.
Also, the texture processing has been set to minimum in a feeble attempt to speed up the game and compensate for the lag caused by the D3D9 shaders.


The shaders were created by Borris Vorontosov, the main developer behind ENB series.I merely tuned and perfected it for your enjoyment.
If it causes too much lag for your computer, or you see strange-looking glitch errors(such as black patches of the screen missing), simply delete d3d9.dll if it causes too much trouble.

For those of you who unlocked all of the mechs in the previous beta, you will be happy to find some new mechs fully accessible to you, and most of the crappy ones are replaced.
The last 3 remaining are the last 3 "Gundams" which will be replaced by Vic Viper V2, Narita, and of course, Idolo(eventually).


Tue Apr 05, 2011 3:18 pm
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Ardjet

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Ardjet

Joined: Sat May 02, 2009 2:02 pm
Posts: 961
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Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
does this contain all the patches you've been talking about before?

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Tue Apr 05, 2011 4:35 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
yup. Lotta work was done on this version...


Tue Apr 05, 2011 4:59 pm
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Spider

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Spider

Joined: Fri Dec 31, 2010 12:36 pm
Posts: 50
Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
i played the game and im sorry to tell you but nekomata lag sooooooooo much
im just at the mecha selection and he make the game lag ^^"
same for marduk i lag less than neko but he lag
when i killed him all the lag where gone its like 3fps to 60fps..
and neko is like 1fps ( btw one of nekomata arm is gone ^^" )

the desert map bug, i see some tree on the sky ><
the new snow map bug too, some weard white thing on the screen hide the mecha and i cant see because of that
( it look like a buged mecha/building)

Jehuty was better in the previous beta the "grind" thing look so wrong, walking was better
and he is wayyyyyyy too fast, its hard to play him even more than aumaan zetus
the attack are ok but i liked the previous one better


Tue Apr 05, 2011 5:22 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
EliteHaaron wrote:
i played the game and im sorry to tell you but nekomata lag sooooooooo much
im just at the mecha selection and he make the game lag ^^"
same for marduk i lag less than neko but he lag
when i killed him all the lag where gone its like 3fps to 60fps..
and neko is like 1fps ( btw one of nekomata arm is gone ^^" )

the desert map bug, i see some tree on the sky ><
the new snow map bug too, some weard white thing on the screen hide the mecha and i cant see because of that
( it look like a buged mecha/building)

Jehuty was better in the previous beta the "grind" thing look so wrong, walking was better
and he is wayyyyyyy too fast, its hard to play him even more than aumaan zetus
the attack are ok but i liked the previous one better



Well, if the mechs cause any lag, try deleting the d3d9.dll. Deleting this will remove the shader graphics and increase the speed by more than 12 FPS.

My apologies for the high-poly mechs. The final release of ZOEOA will have all of the mech designs reduced for performance.


Tue Apr 05, 2011 5:30 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
helldiver450 wrote:
EliteHaaron wrote:
i played the game and im sorry to tell you but nekomata lag sooooooooo much
im just at the mecha selection and he make the game lag ^^"
same for marduk i lag less than neko but he lag
when i killed him all the lag where gone its like 3fps to 60fps..
and neko is like 1fps ( btw one of nekomata arm is gone ^^" )

the desert map bug, i see some tree on the sky ><
the new snow map bug too, some weard white thing on the screen hide the mecha and i cant see because of that
( it look like a buged mecha/building)

Jehuty was better in the previous beta the "grind" thing look so wrong, walking was better
and he is wayyyyyyy too fast, its hard to play him even more than aumaan zetus
the attack are ok but i liked the previous one better



Well, if the mechs cause any lag, try deleting the d3d9.dll. Deleting this will remove the shader graphics and increase the speed by more than 12 FPS.

My apologies for the high-poly mechs. The final release of ZOEOA will have all of the mech designs reduced for performance.



Hmm hold on. I'm making a new hacked graphics configuration .cfg for you.

Hopefully this coupled with the missing ENB will give you a significant speed boost.
If not, I will be forced to optimize every new mech.


Tue Apr 05, 2011 5:41 pm
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Spider

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Spider

Joined: Fri Dec 31, 2010 12:36 pm
Posts: 50
Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
i deleted d3d9.dll and it dont change at all i think its the model who give this problem
and i will pm you a screen of the 2 model because they seem buged
( neko body is fusioned with ardjet wizard and marduk dont seem to be exactly like in your pics
for exemple gundam like legs )


Tue Apr 05, 2011 6:17 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
EliteHaaron wrote:
i deleted d3d9.dll and it dont change at all i think its the model who give this problem
and i will pm you a screen of the 2 model because they seem buged
( neko body is fusioned with ardjet wizard and marduk dont seem to be exactly like in your pics
for exemple gundam like legs )



Thennnnn either you just fused ZOEOA with the REAL Ultimate Knight game, or your computer is "glitch-hell"

I've tried this game on old and new computers and never experienced such a strange problem.
However, every user and friend is important, and I will tend to this personally :)


Tue Apr 05, 2011 6:22 pm
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Spider

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Spider

Joined: Fri Dec 31, 2010 12:36 pm
Posts: 50
Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
i installed the new beta on the previous beta

edit : installed in another folder and now the model are fine
but the lag arent gone, its 3fps for Nekomata and 5fps for Marduk


Tue Apr 05, 2011 6:23 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
Posts: 1147
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Post Re: ZOEOA BETA 2 UPLOADED! GET IT NOW!
Well, a home development site is set up, I advertised in two forums, uploaded youtube videos, asked people to spread the word, I pass the game around in school, and..............


Tue Apr 05, 2011 8:39 pm
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