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ZOEOA slight change
https://www.zoneoftheenders.org/forum/viewtopic.php?f=22&t=966
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Author:  helldiver450 [ Sun Jan 23, 2011 1:27 pm ]
Post subject:  ZOEOA slight change

Well, Idolo can't be added to the game. I will not explain why or what details involve the problem, there is no need to ask anybody about it.

A big unforseen mistake came back to haunt me and now I'm paying the price for it.
Of course, apologies can't fix anything and the mistake is done.

Sadly, Jehuty will be the only ZOE mech that comes into the game without any design changes.

Marduk's animation-rig is almost done. We're at the knee joint and we're calibrating the attack positions(also reducing the polys without ruining the design).

That's all for now. Not much of a "happily anticipated" update.

Author:  helldiver450 [ Sun Jan 23, 2011 5:25 pm ]
Post subject:  Re: ZOEOA slight change

And of course, all of this happened because of my mistake of not asking for permission to do so.

Anyone that may feel mad at me, you can copy and paste this and post it as your message:

SLAP

Author:  Gado- [ Sun Jan 23, 2011 11:51 pm ]
Post subject:  Re: ZOEOA slight change

tl;dr

jehuty will be the only ZOE related mech in ZOEA ...

feels bad man...

Author:  helldiver450 [ Mon Jan 24, 2011 1:30 am ]
Post subject:  Re: ZOEOA slight change

Gado- wrote:
tl;dr

jehuty will be the only ZOE related mech in ZOEA ...

feels bad man...


Well, Marduk is still going to be in ZOEOA:Full. And so is Apophis.

Author:  BoneCrusher [ Mon Jan 24, 2011 9:04 am ]
Post subject:  Re: ZOEOA slight change

im getting a little bit interested on ZOEA

Author:  Marduk [ Mon Jan 24, 2011 3:58 pm ]
Post subject:  Re: ZOEOA slight change

Glad to hear you're making progress with Marduk. How far have you knocked down his poly count?

Author:  helldiver450 [ Mon Jan 24, 2011 7:00 pm ]
Post subject:  Re: ZOEOA slight change

Marduk wrote:
Glad to hear you're making progress with Marduk. How far have you knocked down his poly count?

Almost by half. The problem is that you have WAAAYYY too many internal poly's.
I'm trying to reduce it without losing its precious detail.

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