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Geometry Enders https://www.zoneoftheenders.org/forum/viewtopic.php?f=22&t=4206 |
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Author: | michael_3dx [ Tue Nov 13, 2012 4:09 pm ] |
Post subject: | Geometry Enders |
Here is a video from a game I made some time ago. http://www.youtube.com/watch?v=1weUpOM0nl0 Do anyone of you think I should continue it? Maybe add more enemy types, sprites, shaders, particle systems... |
Author: | helldiver450 [ Tue Nov 13, 2012 6:48 pm ] |
Post subject: | Re: Geometry Enders |
Swarm-based AI. Just remember, when a target is being attacked, the other AI must be reduced to lower-level AI to allow the player to battle that one enemy. If you pay attention to Zone Of The Enders, you'll notice how the raptors share this behavior. |
Author: | michael_3dx [ Tue Nov 13, 2012 8:27 pm ] |
Post subject: | Re: Geometry Enders |
helldiver450 wrote: Swarm-based AI. Just remember, when a target is being attacked, the other AI must be reduced to lower-level AI to allow the player to battle that one enemy. If you pay attention to Zone Of The Enders, you'll notice how the raptors share this behavior. What states and rules should they have? I observed that they have idle, follow, orbit/strafe l/r And they do sword attack if close to player, and fire randomly if far away from player. Should only the targeted AI be allowed to fire? What do the lower leveled AI do instead? Just sit there? Have anyone analysed the AI in ZOE, so you can tell me how they should behave? |
Author: | michael_3dx [ Wed Nov 14, 2012 3:01 pm ] |
Post subject: | Re: Geometry Enders |
Added glow code today: |
Author: | helldiver450 [ Wed Nov 14, 2012 8:01 pm ] |
Post subject: | Re: Geometry Enders |
NOTE: Develop the WISP/GRAB subweapon. Grab background elements and they will grant you a new use/power temorarily while you use them as a shield or weapon. |
Author: | michael_3dx [ Thu Nov 15, 2012 6:24 am ] |
Post subject: | Re: Geometry Enders |
Added a basic implementation of WISP and sword-clash http://www.youtube.com/watch?v=S4-4CPiUbUU |
Author: | michael_3dx [ Thu Nov 15, 2012 3:11 pm ] |
Post subject: | Re: Geometry Enders |
The player can now pick up panels http://www.youtube.com/watch?v=VwyM_b-M0yU The player gets knockback when the panel is broken by the AI. And the panel can be transformed into a burst shot helldiver450 wrote: Develop the WISP/GRAB subweapon. Grab background elements and they will grant you a new use/power temorarily while you use them as a shield or weapon. |
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