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 Geometry Enders 
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Geometry Enders
Here is a video from a game I made some time ago.
http://www.youtube.com/watch?v=1weUpOM0nl0

Do anyone of you think I should continue it?

Maybe add more enemy types, sprites, shaders, particle systems...


Tue Nov 13, 2012 4:09 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post Re: Geometry Enders
Swarm-based AI.

Just remember, when a target is being attacked, the other AI must be reduced to lower-level AI to allow the player to battle that one enemy.
If you pay attention to Zone Of The Enders, you'll notice how the raptors share this behavior.


Tue Nov 13, 2012 6:48 pm
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: Geometry Enders
helldiver450 wrote:
Swarm-based AI.

Just remember, when a target is being attacked, the other AI must be reduced to lower-level AI to allow the player to battle that one enemy.
If you pay attention to Zone Of The Enders, you'll notice how the raptors share this behavior.

What states and rules should they have?

I observed that they have idle, follow, orbit/strafe l/r
And they do sword attack if close to player, and fire randomly if far away from player.

Should only the targeted AI be allowed to fire?
What do the lower leveled AI do instead? Just sit there?



Have anyone analysed the AI in ZOE, so you can tell me how they should behave?


Tue Nov 13, 2012 8:27 pm
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: Geometry Enders
Added glow code today:
Image


Wed Nov 14, 2012 3:01 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post Re: Geometry Enders
NOTE:

Develop the WISP/GRAB subweapon.

Grab background elements and they will grant you a new use/power temorarily while you use them as a shield or weapon.


Wed Nov 14, 2012 8:01 pm
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: Geometry Enders
Added a basic implementation of WISP and sword-clash
http://www.youtube.com/watch?v=S4-4CPiUbUU


Thu Nov 15, 2012 6:24 am
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: Geometry Enders
The player can now pick up panels
http://www.youtube.com/watch?v=VwyM_b-M0yU

The player gets knockback when the panel is broken by the AI.
And the panel can be transformed into a burst shot

helldiver450 wrote:
Develop the WISP/GRAB subweapon.

Grab background elements and they will grant you a new use/power temorarily while you use them as a shield or weapon.
Placeholders are done. Need final tweaking


Thu Nov 15, 2012 3:11 pm
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