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 GE:VR sword combat 
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Joined: Mon Oct 22, 2012 6:51 pm
Posts: 32
Post Re: GE:VR sword combat
GE:VR is to hard to work with for me, so I quit.


Thu Nov 22, 2012 11:53 am
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Cyclops

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Cyclops

Joined: Sat Mar 31, 2012 9:31 am
Posts: 167
Location: Sweden
Post Re: GE:VR sword combat
DanteMad wrote:
GE:VR is to hard to work with for me, so I quit.
Then send me the code so I can continue it later


Thu Nov 22, 2012 12:15 pm
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Inhert

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Inhert

Joined: Mon Nov 16, 2009 8:10 pm
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Post Re: GE:VR sword combat
I am going to contribute some 3D models. I see much potential in this.


Fri Nov 23, 2012 9:50 am
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Cyclops

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Joined: Sat Mar 31, 2012 9:31 am
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Post Re: GE:VR sword combat
helldiver450 wrote:
I am going to contribute some 3D models. I see much potential in this.
Thanks. But DX SDK dosen't support animated meshes (their implementation is buggy) so we can go with many static poses, like you suggested.


Fri Nov 23, 2012 2:14 pm
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Cyclops

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Joined: Sat Mar 31, 2012 9:31 am
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Post Re: GE:VR sword combat
New spin slash with jehuty
http://www.youtube.com/watch?v=AQYByLpMhA8


Sun Nov 25, 2012 2:33 pm
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