Zone of the Enders: The Unofficial Site
 
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STRATEGY GAME

Released:
Sep 27, 2001 (Japan)
Feb 12, 2002 (America)
Jun 7, 2002 (Europe)



Platform
:
Game Boy Advance (1P)


Relations:
Zone of the Enders (side story)

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Orbital Frame Durandal II

Orbital Frame Durandal II: The shiny cyan colored Orbital Frame belonging to Warren Lumenlux...

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Untitled Document ZOE: 2173 Testament System
ZONE OF THE ENDERS: 2173 Testament emphasizes strategical gameplay instead of the hack and slash type gameplay of ZOE1 and ZOE2.
OVERVIEW
The game is structured in a manner resembling an anime TV series, with 26 "episodes", each containing one mission. Each episode (with the exception of the last, which is purely storyline-based) consists of a series of story scenes, followed by a gameplay, and closing with another series of story scenes.

Between episodes, the player can purchase equipment and upgrades for their mecha, and save the game. A directory of terms and characters is available, gameplay may be saved at any point during combat, and story scenes can be fast-forwarded, reversed, or skipped completely. Also, it should be noted that meeting certain criteria in game can lead to different endings and missions.

Gameplay consists of an interface similar to that of Super Robot Taisen. The characters' mecha have various different attacks and statistics that allow them to perform different tasks, and different strengths and weaknesses in combat (For example, Mebius' Orbital Frame Orchist has powerful ranged attacks in the forms of the Elfen Bow and the Moon Balista moves, but is weak in close combat both offensively and defensively).

There are a variety of different mission objectives, from protecting targets to destroying particular enemy combatants. Attacks are performed or evaded by using the IAS (Interactive Attack System) where the player targets or avoids the enemy from a 1st person perspective.
STANDARD BATTLE MODE

The Standard Battle Mode is activated by turning off the IAS Battle Mode. All parameters are set at normal levels. When the player does not have confidence in the battle skills needed, this mode may have more advantages than IAS.

IAS (Interactive Action System) BATTLE MODE

In this mode, the player takes a more active role in battle. Instead of watching the action, the player can make Critical Hits, render an enemy unable to evade, or avoid enemy attacks. Because IAS is a more involved approach, the player must always be on high alert when at the Tactical Map. Switch off IAS to play the game as a normal simulation.

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