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ZOE2 0 shift vs Teleport
https://www.zoneoftheenders.org/forum/viewtopic.php?f=6&t=1031
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Author:  sw241819 [ Sat Mar 26, 2011 7:17 am ]
Post subject:  ZOE2 0 shift vs Teleport

Which one is better? Because the way Anubis and Jehuty teleport/0 shift are both different... And what are thier pros and cons?

-Anubis teleports with slight delay (a bit slow too).
-Jehuty moves at sublight speed with no delay (instant).

But jehuty can be hit during 0 shift and Anubis cannot be hit during teleportation.

So what do you people think?

Author:  CaveShinobi [ Sat Mar 26, 2011 9:45 am ]
Post subject:  Re: ZOE2 0 shift vs Teleport

Definitely 0 Shift. Even though we can be hit, action becomes much more fast paced and, anyway, it's extremely hard to be hit unless it's a really powerful frontal attack.

Author:  Gado- [ Sat Mar 26, 2011 9:56 am ]
Post subject:  Re: ZOE2 0 shift vs Teleport

i say teleport

anubis can teleport in any direction and makes you inmune to anything

Author:  RikoaMarinaris [ Sat Mar 26, 2011 10:02 am ]
Post subject:  Re: ZOE2 0 shift vs Teleport

arent they both the same thing? the only difference is since we play as jehuty its natural that we can lock and shift to the thing we want to destroy

Author:  helldiver450 [ Sat Mar 26, 2011 11:04 am ]
Post subject:  Re: ZOE2 0 shift vs Teleport

Honestly, Zero Shift is more useful since you can teleport behind your target and blow up a raptor/hurting one by just zero-shifting near it.

But then again, Anubis's temporary omni-immunity.

Author:  Raziel Paragorne [ Sun Mar 27, 2011 8:02 pm ]
Post subject:  Re: ZOE2 0 shift vs Teleport

I always thought Anubis was using 0-shift, and Nohman was just so arrogant he telegraphed his attack by flicking his tail first (Anubis's tail...not Nohman's cord thing).

OT: 0-Shift all the way. There's no real explanation for teleporting, at least 0-shifting has a reasonably plausible expla....I can't even finish that sentence. 0-Shift because it's cool,

Author:  Raziel Paragorne [ Sun Mar 27, 2011 8:04 pm ]
Post subject:  Re: ZOE2 0 shift vs Teleport

EDIT: Double Post, my bad.

Author:  helldiver450 [ Mon Mar 28, 2011 5:09 am ]
Post subject:  Re: ZOE2 0 shift vs Teleport

ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia.

Author:  Gado- [ Mon Mar 28, 2011 10:18 am ]
Post subject:  Re: ZOE2 0 shift vs Teleport

helldiver450 wrote:
ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia.


i thought that compress space stuff was for the vector cannon

Author:  CaveShinobi [ Mon Mar 28, 2011 10:46 am ]
Post subject:  Re: ZOE2 0 shift vs Teleport

Gado- wrote:
helldiver450 wrote:
ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia.


i thought that compress space stuff was for the vector cannon

Nah, compressing space is a capability unique to Metatron, so virtually anything that uses that ore can be used for compressing space (vector traps).
Example: Urenbeck Catapult.

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