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ZOE2 0 shift vs Teleport https://www.zoneoftheenders.org/forum/viewtopic.php?f=6&t=1031 |
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Author: | sw241819 [ Sat Mar 26, 2011 7:17 am ] |
Post subject: | ZOE2 0 shift vs Teleport |
Which one is better? Because the way Anubis and Jehuty teleport/0 shift are both different... And what are thier pros and cons? -Anubis teleports with slight delay (a bit slow too). -Jehuty moves at sublight speed with no delay (instant). But jehuty can be hit during 0 shift and Anubis cannot be hit during teleportation. So what do you people think? |
Author: | CaveShinobi [ Sat Mar 26, 2011 9:45 am ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
Definitely 0 Shift. Even though we can be hit, action becomes much more fast paced and, anyway, it's extremely hard to be hit unless it's a really powerful frontal attack. |
Author: | Gado- [ Sat Mar 26, 2011 9:56 am ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
i say teleport anubis can teleport in any direction and makes you inmune to anything |
Author: | RikoaMarinaris [ Sat Mar 26, 2011 10:02 am ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
arent they both the same thing? the only difference is since we play as jehuty its natural that we can lock and shift to the thing we want to destroy |
Author: | helldiver450 [ Sat Mar 26, 2011 11:04 am ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
Honestly, Zero Shift is more useful since you can teleport behind your target and blow up a raptor/hurting one by just zero-shifting near it. But then again, Anubis's temporary omni-immunity. |
Author: | Raziel Paragorne [ Sun Mar 27, 2011 8:02 pm ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
I always thought Anubis was using 0-shift, and Nohman was just so arrogant he telegraphed his attack by flicking his tail first (Anubis's tail...not Nohman's cord thing). OT: 0-Shift all the way. There's no real explanation for teleporting, at least 0-shifting has a reasonably plausible expla....I can't even finish that sentence. 0-Shift because it's cool, |
Author: | Raziel Paragorne [ Sun Mar 27, 2011 8:04 pm ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
EDIT: Double Post, my bad. |
Author: | helldiver450 [ Mon Mar 28, 2011 5:09 am ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia. |
Author: | Gado- [ Mon Mar 28, 2011 10:18 am ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
helldiver450 wrote: ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia. i thought that compress space stuff was for the vector cannon |
Author: | CaveShinobi [ Mon Mar 28, 2011 10:46 am ] |
Post subject: | Re: ZOE2 0 shift vs Teleport |
Gado- wrote: helldiver450 wrote: ZeroShift uses the vector trap on an orbital frame to either compress time and space in the area ahead of it to make a shortcut, or compress itself so a non-relativistic size in order to pass the speed of light without falling apart from the reverse inertia. i thought that compress space stuff was for the vector cannon Nah, compressing space is a capability unique to Metatron, so virtually anything that uses that ore can be used for compressing space (vector traps). Example: Urenbeck Catapult. |
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