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GE:VR sword combat
https://www.zoneoftheenders.org/forum/viewtopic.php?f=22&t=4201
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Author:  DanteMad [ Thu Nov 22, 2012 11:53 am ]
Post subject:  Re: GE:VR sword combat

GE:VR is to hard to work with for me, so I quit.

Author:  michael_3dx [ Thu Nov 22, 2012 12:15 pm ]
Post subject:  Re: GE:VR sword combat

DanteMad wrote:
GE:VR is to hard to work with for me, so I quit.
Then send me the code so I can continue it later

Author:  helldiver450 [ Fri Nov 23, 2012 9:50 am ]
Post subject:  Re: GE:VR sword combat

I am going to contribute some 3D models. I see much potential in this.

Author:  michael_3dx [ Fri Nov 23, 2012 2:14 pm ]
Post subject:  Re: GE:VR sword combat

helldiver450 wrote:
I am going to contribute some 3D models. I see much potential in this.
Thanks. But DX SDK dosen't support animated meshes (their implementation is buggy) so we can go with many static poses, like you suggested.

Author:  michael_3dx [ Sun Nov 25, 2012 2:33 pm ]
Post subject:  Re: GE:VR sword combat

New spin slash with jehuty
http://www.youtube.com/watch?v=AQYByLpMhA8

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